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	<title> &#187; Art</title>
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		<title>The Ultimate Predator.</title>
		<link>http://thecriticalhit.com/blog/2010/06/03/the-ultimate-predator/</link>
		<comments>http://thecriticalhit.com/blog/2010/06/03/the-ultimate-predator/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 17:12:32 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://thecriticalhit.com/blog/?p=190</guid>
		<description><![CDATA[My submission for the Super Predator&#8217;s contest. My predator here declares war on black margins with his shoulder-mounted cannon. This drawing started out with a  gray scale value image which I  then coloured using layers. Working with colours isn&#8217;t my thing but I guess I have to start somewhere. Its also an attempt in adding [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://thecriticalhit.com/blog/wp-content/comics/2010/06/predator_thumb.jpg"><img class="size-medium wp-image-189 aligncenter" title="predator_thumb" src="http://thecriticalhit.com/blog/wp-content/comics/2010/06/predator_thumb-300x211.jpg" alt="" width="344" height="241" /></a></p>
<p>My submission for the Super Predator&#8217;s contest. My predator here declares war on black margins with his shoulder-mounted cannon.</p>
<p>This drawing started out with a  gray scale value image which I  then coloured using layers. Working with colours isn&#8217;t my thing but I guess I have to start somewhere. Its also an attempt in adding in a background to an image, something I seldom do but realize I need to.</p>
<p>Also. the thought of winning a 1000 ringgit worth of eyewear, RM1000 cash and 2 tickets to watch the movie premiere warms my blood. Keeping my fingers crossed.</p>
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		<title>Global Game Jam 2010 OvaH!</title>
		<link>http://thecriticalhit.com/blog/2010/01/31/global-game-jam-2010-ovah/</link>
		<comments>http://thecriticalhit.com/blog/2010/01/31/global-game-jam-2010-ovah/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 17:06:37 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://thecriticalhit.com/blog/?p=126</guid>
		<description><![CDATA[The Game Jam is over! 48 hours of smelliness, junk food and bleary eyes has come to an end and the results are in! 4 playable demos from 4 teams. 16 participants and 8 pizzas perished in the making. Organized by IGDA Malaysia Chapter and sponsored by MDeC, this year Malaysia joins the game jam [...]]]></description>
			<content:encoded><![CDATA[<p>The Game Jam is over!</p>
<p>48 hours of smelliness, junk food and bleary eyes has come to an end and the results are in! 4 playable demos from 4 teams. 16 participants and 8 pizzas perished in the making. Organized by IGDA Malaysia Chapter and sponsored by MDeC, this year Malaysia joins the game jam with the rest of the world to celebrate the act of &#8216;just creating for the heck of it&#8217;. With no prize, limited time and an assortment of skillsets, we were locked down to complete any game based on given objectives.</p>
<p><img class="alignnone size-full wp-image-122" title="debug" src="http://thecriticalhit.com/blog/wp-content/comics/2010/01/debug.jpg" alt="debug" width="400" height="238" /><br />
Zaid, Me, Syimi and Buzz</p>
<p>Many thanks to the team that worked on Team De&#8217;Bug for making it an effortless collaboration. Hasyimi thought of an excellent idea for a platformer and we worked from there! Buzz, also the coordinator for the entire event did a massive job with the place and the free food and drinks. Zaid, an excellent programmer who slept little and worked his ass off. Check out our game <a href="http://www.globalgamejam.org/2010/debug" target="_blank">here</a> at the Global Game Jam 2010 website.</p>
<p><img class="alignnone size-full wp-image-129" title="debugscreenie" src="http://thecriticalhit.com/blog/wp-content/comics/2010/01/debugscreenie.jpg" alt="debugscreenie" width="400" height="262" /></p>
<p>Using real images of Hasyimi, we plonked him in a &#8216;digital&#8217; world full of retroness and platformy goodness. There he goes looking for the bugs in his &#8216;programming world&#8217;.</p>
<p><img class="alignnone size-full wp-image-123" title="aliencake" src="http://thecriticalhit.com/blog/wp-content/comics/2010/01/aliencake.jpg" alt="aliencake" width="400" height="273" /><br />
Umar, Robert, Joseph &amp; Kyle</p>
<p>The team that worked on Alien&#8217;s vs. Cake, the only 3D game at the game jam. Great job on the visuals and inspired programming.</p>
<p>Their game is available to try <a href="http://www.globalgamejam.org/2010/aliens-vs-cakes-0" target="_blank">here</a>.</p>
<p><img class="alignnone size-full wp-image-125" title="sway" src="http://thecriticalhit.com/blog/wp-content/comics/2010/01/sway.jpg" alt="sway" width="400" height="218" /><br />
Krishnan, Khin-Jon, Nikko &amp; Yungs</p>
<p>The most &#8216;tech-demo&#8217; ish game at the game jam would go to these guys for their bug munching flower game. Click <a href="http://www.globalgamejam.org/2010/sway-game-love" target="_blank">here</a> to download their game.</p>
<p><img class="alignnone size-full wp-image-124" title="sundust" src="http://thecriticalhit.com/blog/wp-content/comics/2010/01/sundust.jpg" alt="sundust" width="400" height="194" /><br />
Guo Liang, Kyle, Alex &amp; Chris</p>
<p>The devious basterds behind the unwinnable game Sundust. Click <a href="http://www.globalgamejam.org/2010/sun-dust" target="_blank">here</a> to download.</p>
]]></content:encoded>
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		<title>Ra &amp; Fireant</title>
		<link>http://thecriticalhit.com/blog/2010/01/18/ra-fireant/</link>
		<comments>http://thecriticalhit.com/blog/2010/01/18/ra-fireant/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 12:21:44 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://thecriticalhit.com/blog/?p=111</guid>
		<description><![CDATA[Examples of what I&#8217;m attempting, currently I&#8217;ve messed around with an egyptian theme with some royal flavour I&#8217;m naming &#8220;Ra&#8221; as well as a sleeker model I&#8217;m calling the &#8220;Fireant&#8221;. I would love to greatly manipulate the different component parts further like adding a flame-thrower nozzle and tube on Fireant. I&#8217;m really curious how far [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-110" title="styles" src="http://thecriticalhit.com/blog/wp-content/comics/2010/01/styles.jpg" alt="styles" width="450" height="356" /></p>
<p>Examples of what I&#8217;m attempting, currently I&#8217;ve messed around with an egyptian theme with some royal flavour I&#8217;m naming &#8220;Ra&#8221; as well as a sleeker model I&#8217;m calling the &#8220;Fireant&#8221;. I would love to greatly manipulate the different component parts further like adding a flame-thrower nozzle and tube on Fireant. I&#8217;m really curious how far I can push my design sense which has been moldering in the closet.</p>
<p>On another note, I&#8217;ve just signed up for the <a href="http://globalgamejam.org/" target="_blank">Global Game Jam</a> under the Malaysian Chapter of IGDA led by Buzz. I see Reande and the lot are already signed up and YY is going to kill me as I burn away another weekend doing &#8216;guy&#8217; stuff! Being a part of Malaysia&#8217;s first Game Jam on Jan 29-31 seems like a worthy cause and would also earn me some street cred.</p>
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		<title>Golems Galore!</title>
		<link>http://thecriticalhit.com/blog/2010/01/16/golems-galore/</link>
		<comments>http://thecriticalhit.com/blog/2010/01/16/golems-galore/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 08:25:13 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://thecriticalhit.com/blog/?p=105</guid>
		<description><![CDATA[We&#8217;re going into GOLEM DESIGNS FULLSTEAM AHEAD!]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-104" title="golemframe" src="http://thecriticalhit.com/blog/wp-content/comics/2010/01/golemframe.jpg" alt="golemframe" width="300" height="443" /></p>
<p>We&#8217;re going into GOLEM DESIGNS FULLSTEAM AHEAD!</p>
]]></content:encoded>
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		<title>Mighty Swing!</title>
		<link>http://thecriticalhit.com/blog/2010/01/03/mighty-swing/</link>
		<comments>http://thecriticalhit.com/blog/2010/01/03/mighty-swing/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 17:04:25 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://thecriticalhit.com/blog/?p=100</guid>
		<description><![CDATA[Glory in battle! The unnamed Barbarian facing off a horde (6) of smelly Viking-esque Warriors. I&#8217;ve always wondered why the &#8216;Barbarian&#8217; was a class in most RPG systems. Thats like saying being savage was an occupation or even classifying characters by their level of sophistication.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-99" title="hilltopbattle" src="http://thecriticalhit.com/blog/wp-content/comics/2010/01/hilltopbattle.jpg" alt="hilltopbattle" width="450" height="628" /></p>
<p>Glory in battle!</p>
<p>The unnamed Barbarian facing off a horde (6) of smelly Viking-esque Warriors. I&#8217;ve always wondered why the &#8216;Barbarian&#8217; was a class in most RPG systems. Thats like saying being savage was an occupation or even classifying characters by their level of sophistication.</p>
]]></content:encoded>
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